
Evan LeBlanc
Game Design & Graphic Design
Bookshelves Of Blood
Bookshelves of Blood is a horror game with a beat ‘em up mechanic. Simply kill every creature in the story and then take out the final boss at the end.
My Role: Programmer and VFX
I was in charge of creating the VFX of the game and programming the Enemy AI.

Programs Used:





Maze Project
My Role: Level Design
I developed the game’s maze and created the level design, determining the type of maze constructed and theme the maze would follow.

The Maze Project is a horror maze game. Myself and other game designers set out to make a game based in the basement of an old house using chairs and furniture to construct the maze itself.
Program Used:



My Role: Programmer
I was responsible for coding and developing the weapons system that allows the player to fire various projectiles, as well as coding the enemies to follow the player anywhere on the map.
C5

C5 is a Christmas inspired shooter game where evil snowmen attack the Christmas train. It is the player’s job to defend the train and fend off the evil snowmen while ensuring the train arrives at its destination safe and sound.
Programs Used:




Dice Scurry
My Role: Programmer
I programmed the switching and changing of the dice style used by the player, as well as the removal of dice from inventory once it was used up and no longer available. I also assisted in developing the check point system and the ability to spawn back into the world.

Dice Scurry is a racing game that uses dice in a unique way to complete a race against the clock. It was created by me and a group of talented people after spending an inordinate amount of time observing dice on a Dungeons and Dragons checkered mat.
Programs Used:




