
Evan LeBlanc
Game Design & Graphic Design
Eidetic
My Role: Lead Programmer & Designer
In our Senior Capstone project, I was the Lead Programmer for core gameplay systems, overseeing programming and system design across the project. I collaborated with the team to develop key features including the inventory system, character movement, and all the other core gameplay mechanics.

Eidetic is about a Alzheimer’s-stricken man named David who is trapped in the labyrinth of his fading memories, and must solve puzzles from his childhood home to reclaim his past before it slips away forever.
Program Used:

Bookshelves Of Blood
Bookshelves of Blood is a horror game with a beat ‘em up mechanic. Simply kill every creature in the story and then take out the final boss at the end.
My Role: Programmer and VFX
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I was in charge of creating the VFX of the game and programming the Enemy AI.

Programs Used:

Dice Scurry
My Role: Programmer
I programmed the switching and changing of the dice style used by the player, as well as the removal of dice from inventory once it was used up and no longer available. I also assisted in developing the check point system and the ability to spawn back into the world.

Dice Scurry is a racing game that uses dice in a unique way to complete a race against the clock. It was created by me and a group of talented people after spending an inordinate amount of time observing dice on a Dungeons and Dragons checkered mat.
Programs Used:

My Role: Programmer
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I was responsible for coding and developing the weapons system that allows the player to fire various projectiles, as well as coding the enemies to follow the player anywhere on the map.
C5

C5 is a Christmas inspired shooter game where evil snowmen attack the Christmas train. It is the player’s job to defend the train and fend off the evil snowmen while ensuring the train arrives at its destination safe and sound.
Programs Used:


